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Renpy quick menu
Renpy quick menu











However,įor performance reasons, double-starred parameters to functions and methods Other python syntax, such as extended unpacking, that can create lists,ĭicts, or sets converts the result to the revertable equivalent.List, dict, and set comprehensions are also automatically converted to.Literal lists, dicts, and sets are automatically converted to the.To make the use of revertable objects more convenient, Ren'Py modifies Pythonįound inside Ren'Py script files in the following way. Type inherits from the revertable object type. That inherit from these types are also revertable. Set types have been replaced with equivalent types that are revertable. That Python embedded inside Ren'Py scripts run in, the object, list, dict, and Or inside Ren'Py usually isn't revertable. Instances of classes defined in Ren'Py scripts. Is that lists, dicts, and sets created in Ren'Py script are revertable as are

renpy quick menu

Objects of revertable types reachable from those variables. Rollback affects variables that have been changed after the init phase, and unlink_save ( filename ) linkĭeletes the save slot with the given name. This screenshot will be saved as part ofĪ save game. take_screenshot ( scale=None, background=False ) linkĬauses a screenshot to be taken. Returns a display that can be used as the screenshot for slotname, Returns the modification time for slot, or None if the slot is empty. More precisely, theĭictionary will contain the same data as it did when the game was saved. Much like the d argument to the config.save_json_callbackįunction, it will be returned as a dictionary. Returns the json information for slotname, or None if the slot is Renpy.take_screenshot() should be called before this function. extra_info An additional string that should be saved to the save file. This corresponds only loosely to filenames. filename A string giving the name of a save slot. (Does nothing if old does notĮxist.) renpy. If regexp exists, only slots that begin with regexp are returned. Recent modification time), or None if there are no (matching) saves. Returns the name of the newest save slot (the save slot with the most Successfully, this function never returns. Loads the game state from the save slot filename. fast If fast is true, the filename is returned instead of the Regexp A regular expression that is matched against the start of theįilename to filter the list.

  • The time the game was stayed at, in seconds since the UNIX epoch.
  • A displayable that, when displayed, shows the screenshot that was.
  • For each save game, returns a tuple containing: list_saved_games ( regexp=u'.', fast=False ) link

    renpy quick menu

    copy_save ( old, new ) linkĬopies the save at old to new. Returns true if filename exists as a save slot, and False otherwise. There are a number of high-level save actions and functions defined in the More per-save data customization can be done with the Json supplementaryĭata system, see config.save_json_callbacks. It can be used to giveĪ name to the save, to help users tell them apart. This is a string that is stored with each save. There is one variable that is used by the high-level save system: save_name =. Therefore, they should only be changed in init blocks, and left alone configuration variables, styles, and style properties Configuration variables and styles aren't saved as part of the game. This allows an image to change to a newįile as the game evolves. mappings of image names to displayables Since this mapping is not saved, the image may change to a new image (including variable assignments) that are added to the game won't run. There are several other kinds of state that isn't saved: control flow path Ren'Py only saves the current statement, and the statement it needs (This is rare toĮncounter directly, but might come up when an unsaved variable and saved field It's best to avoid aliasing saved and unsaved variables. Saving and loading may break this aliasing, causingĪ and b to refer to different objects.













    Renpy quick menu